BUGS
Trusting advice under pressure
Players pick a human or robot advisor, and their choices show how the advisor's reliability affects whether they follow its advice, how fast they respond, and how much agency they feel.
BUGS investigates advice-taking at different levels of goal-directed action. Before each block, players can choose a human-like advisor, a robot-like advisor, or no advisor. Each trial involves selecting a valley, a cloud of bugs, and the keys used to move. Advice can target distal goals, proximal goals, or motor actions, with experimentally varied reliability and optional explanations. Choices can be made freely or externally imposed. The task measures whether players follow the advice, their reaction times, their ratings of the advisor's acceptability and human-likeness, and their own sense of agency. It tests whether AI advice is accepted less readily, whether higher-level advice carries more weight, and whether unreliable AI advisors are judged more harshly.
- Le Bars, Devaux, Nevidal, Chambon & Pacherie (2020). Agents' pivotality and reward fairness modulate sense of agency in cooperative joint action. Cognition.
- Dubourg, Chambon & Baumard (2025). Human motivation is organized hierarchically, from proximal (means) to ultimate (ends). Behavioral and Brain Sciences.