Build games

that turn behavior

into scientific data

Hypothesis

We work with your research team to refine your hypotheses and select the most appropriate measures possible.

Controlled design

We design randomized experiments with appropriate controls, predefined exclusion criteria, and sample sizes based on power analysis.

A real game

We design rules, feedback loops, and a progression system based on the data participants generate while playing.

Online collection

Large-scale experiments are run online, with participants accessing the game through recruitment links.

Analysis-ready data

You get clean, trial-level CSV files with each trial's condition, choice, and reaction time, plus any questionnaire responses you set up.

Iterations

Our developers stay involved throughout, fixing bugs, adding conditions or parameters, and refining the game based on pilot testing.

The researcher's controllable interface

Each game includes an interface that puts researchers in control: they can set every experimental parameter and export trial-level data without writing a single line of code.

Below is a minimal exploration task that responds instantly whenever you change a parameter, with every event logged to a downloadable dataset.

Preview: the map follows your parameters. samples 0 · 45 s

Set the parameters, then start the game.

↑←↓→

Arrow keys or WASD

or click where to go

Go!

participant sample predator
Task parametersepisode 1
3D2D
AnywhereNear predatorsFar from predators
4821

Move a parameter: the map changes immediately.

exploration_task_events.csvLive: one row per player action recorded from this page.
episodet_mseventxyheadingdist_predatorchasedsamples_collectedtime_left_s
0 rows · Each row in the downloadable CSV also includes the game's parameters.

This toy task is not a study; it shows every project's loop: change a parameter, change the game, record both in the dataset.

From website to real game

Studies can include more or fewer play levels, and each level changes both what participants do and what data researchers collect.

Weak gamification
Strong gamification

Science websites

On Fictional Ingredients, visitors browse more than 900 stories scored on 48 motivational ingredients, filter them by medium, and submit new stories to be annotated.

DataStories explored, filters used, stories submitted

By Beyond Games

Psychological surveys

On the DEEP web app, players answer questions about how they like to play and receive their profile on four dimensions: Discovering, Experimenting, Expanding and Performing.

DataAnswers and scores on the four dimensions

By Beyond Games

Behavioral tasks

In Meta-Choice, participants toss a ball to virtual players over a series of throws, and on each throw decide whether to pick the receiver themselves or delegate that choice.

DataChoices, outcomes and timestamps for each throw

In research
By Beyond Games

Gamified research platforms

In BUGS, players collect bugs on an alien planet and, before each mission, choose to be advised by a human crew member, a robot, or no one.

DataAdvice followed, reaction times, ratings of the advisor, sense of agency

By Beyond Games

Real games

In FORMIDABLE, players try to survive a procedural horror game whose monster changes form from run to run, while every protective action, glance and hesitation is recorded.

DataResponse latencies, protective actions, glances and avoidance

In research
By Beyond Games

Games built for research

Delivered

BUGS

Trusting advice under pressure

Players pick a human or robot advisor, and their choices show how the advisor's reliability affects whether they follow its advice, how fast they respond, and how much agency they feel.

Institut Jean Nicod, ENS-PSL and CNRS, Valérian Chambon's team
Delivered

Meta-Choice

Choosing whether to choose

This study pairs a bandit task with a ball-tossing experiment to examine whether choice carries intrinsic value across levels of risk and control.

Institut Jean Nicod, led by Valérian Chambon with Tanay Katiyar
Delivered

DEEP Model

Four ways to play

A player-agency profile, completed by nearly 6,000 gamers, now informs new games about agency and choice.

Institut Jean Nicod, ENS-PSL; follow-up funded by ANR through the MAGIC project
In development

FORMIDABLE

Fear measured through action

In this procedural survival-horror game, the monster's form changes from run to run, and we infer fear from how much players sacrifice to protect themselves.

Institut Jean Nicod, in collaboration with Coltan Scrivner

Our team

Cognitive scientists, game designers and developers work together from hypothesis to delivery.

FS

Florian Sorco

Game developer

Trained as an industrial engineer, he spent five years bringing medical devices from prototype to production. He then moved into research, and today designs and builds serious games with cognitive and behavioral science labs, from game design and tech art to project delivery.

PC

Pierre Chagnon

Game developer

Trained as a full-stack developer, he builds our games in Unity and C#.

ED

Edgar Dubourg

Cognitive scientist

A researcher at Institut Jean Nicod (ENS-PSL) and Institut Curie, he studies why fiction, imaginary worlds and video games capture our attention.

Website
VC

Valérian Chambon

Cognitive scientist

A CNRS research director at Institut Jean Nicod (ENS-PSL), he studies how having or lacking control shapes our decisions under uncertainty.

Website

Our partners

Institut Curie École normale supérieure, PSL CNRS Institut Jean Nicod Agence nationale de la recherche

Bring us your question

contact@beyondgames.fr

Send a question, protocol or early idea; we start with a two-hour meeting, then map the experiment, build and iterate.

Start a project

FAQ

Have another question?

Contact us

Not necessarily. If you don't have one, we offer support to create it together.

The collected data will be accessible at any time via a secure interface adaptable to your work habits.

The budget depends on the project's complexity, the volume of features, and the desired timeline. It will be estimated after the specification document is validated.

Yes, it is imperative for researchers to seek approval from an ethics committee for their research projects. Beyond Games offers a free consultation, specifically focused on the ethical aspects of online data collection.

Absolutely. We are very enthusiastic to help you complete your budget. This support is crucial to justifiably integrate the forecasted costs into your ERC/ANR funding request. You can contact us again after the research grants are awarded.